如何在 SUI 上为角色扮演游戏 (RPG) 创建角色和道具?

/// Our hero!struct Hero has key, store {id: UID,/// Hit points. If they go to zero, the hero can't do anythinghp: u64,/// Experience of the hero. Begins at zeroexperience: u64,/// The hero's minimal inventorysword: Option<Sword>,/// An ID of the game user is playinggame_id: ID,}
/// The hero's trusty swordstruct Sword has key, store {id: UID,/// Constant set at creation. Acts as a multiplier on sword's strength./// Swords with high magic are rarer (because they cost more).magic: u64,/// Sword grows in strength as we use itstrength: u64,/// An ID of the gamegame_id: ID,}
/// A creature that the hero can slay to level upstruct Boar has key {id: UID,/// Hit points before the boar is slainhp: u64,/// Strength of this particular boarstrength: u64,/// An ID of the gamegame_id: ID,}
/// Slay the `boar` with the `hero`'s sword, get experience./// Aborts if the hero has 0 HP or is not strong enough to slay the boarpublic entry fun slay(game: &GameInfo, hero: &mut Hero, boar: Boar, ctx: &TxContext) {check_id(game, hero.game_id);check_id(game, boar.game_id);let Boar { id: boar_id, strength: boar_strength, hp, game_id: _ } = boar;let hero_strength = hero_strength(hero);let boar_hp = hp;let hero_hp = hero.hp;// attack the boar with the sword until its HP goes to zerowhile (boar_hp > hero_strength) {// first, the hero attacksboar_hp = boar_hp - hero_strength;// then, the boar gets a turn to attack. if the boar would kill// the hero, abort--we can't let the boar win!assert!(hero_hp >= boar_strength , EBOAR_WON);hero_hp = hero_hp - boar_strength;};// hero takes their lickshero.hp = hero_hp;// hero gains experience proportional to the boar, sword grows in// strength by one (if hero is using a sword)hero.experience = hero.experience + hp;if (option::is_some(&hero.sword)) {level_up_sword(option::borrow_mut(&mut hero.sword), 1)};// let the world know about the hero's triumph by emitting an event!event::emit(BoarSlainEvent {slayer_address: tx_context::sender(ctx),hero: object::uid_to_inner(&hero.id),boar: object::uid_to_inner(&boar_id),game_id: id(game)});object::delete(boar_id);}

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